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RE: [Full-Disclosure] Adventure Outlook mail problem.IE Web Browser: "Sitting Duck"



i played adventure for the first time in 1975, Sept.

my greatest achievement at UW, was that for one month I was the
Adventure champion closing the cave in the fewest moves.
I got lucky, it drove the sysadmin, Unix research version 2.2,
crazy, until he hacked the source and found all the keywords for
zipping around the cave. Plugh! Y2 away daddy and don't cross
the bridge with the bear.

What's the oldest unix version you worked on, Unix  research version 2.2, my 
first printf "Hello world.\n"  in C, and my
first echo -n "login: ". The first read login, echo $login $passwd to my file.  
8-> Nothing has changed really.  What your first Unix version for the Guiness 
Book of records?

There is a mail vulnerabilty for exchange anyone know the new 
one out there, it keeps sending broadcast messages from 
users.  No sweeper seems to have picked it up.  Anyone experiencing similar 
annoying problems with outlook and mail?
i can't be too specific, not my yob per se, i build virevalls.

You're in a twisty maze, that's all alike or was it all different?

Jan Clairmont, Paladin of Security, KMGO
Firewall Administrator/Consultant


-----Original Message-----
From: full-disclosure-admin@xxxxxxxxxxxxxxxx
[mailto:full-disclosure-admin@xxxxxxxxxxxxxxxx]On Behalf Of
Glenn_Everhart@xxxxxxxxxxx
Sent: Wednesday, July 07, 2004 8:54 AM
To: dave@xxxxxxxxxxxx; full-disclosure@xxxxxxxxxxxxxxxx
Subject: RE: [Full-Disclosure] IE Web Browser: "Sitting Duck"


Actually many games in Fortran appeared on DECUS sigtapes and
library media over the years. Pacman, invaders, adventure, many more.

The ones I recall used VT100 graphics but were eminently playable. Even
a version of the original Spacewar was at one time available in Fortran.
(I used to have it on tape, but bit rot got to it.)

For those not in the know, Spacewar had at least 2 rockets in the vicinity
of a sun. They could rotate right or left, accelerate in the direction they
were pointing, or fire torpedoes. Some versions had homing torpedoes
and/or hyperspace ("the hyperspace generators are unreliable so every time
you enter hyperspace you have a fraction, something like 1/7, chance of 
appearing
and immediately exploding on reentry to normal space.") Also homing torpedoes
were slower than normal ones. Ships got a finite number of torpedoes and ships
and torpedoes were subject to gravity. It was/is a good game.


-----Original Message-----
From: full-disclosure-admin@xxxxxxxxxxxxxxxx
[mailto:full-disclosure-admin@xxxxxxxxxxxxxxxx]On Behalf Of Dave
Horsfall
Sent: Wednesday, July 07, 2004 2:17 AM
To: Full Disclosure List
Subject: RE: [Full-Disclosure] IE Web Browser: "Sitting Duck"


On Wed, 7 Jul 2004, joe wrote:

> Of course you had FORTRAN and COBOL as well but you couldn't do fun
> games in those.

You mean like Adventure?  I still have the original FORTRAN source for
that somewhere on a tape.

-- Dave

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_______________________________________________
Full-Disclosure - We believe in it.
Charter: http://lists.netsys.com/full-disclosure-charter.html